复杂地形的加入促使玩家在战斗的早期、中期和后期做出更多决定。
玩家需要更多地规划自己的进攻路线和时机,并在正确的位置安排防线。
经过一段时间后,地图中心的冰会扩散并减缓经过的单位,玩家需要开辟更多的攻击路径。
该地图具有方便的机制,如方便的计时器和生成点限制。
有4人版本和1v1版本可供选择,两者之间存在一些细微的改动。
目前,地图上不支持语言文件,只有中文可用,但未来可能会提供多语言支持。
关于寒冷机制:
1.寒冷值(freeze point)会在实体穿过冻结区域时随机累积,但也会随时间流逝自然降低。寒冷值愈高,自然降低速度愈快。
2.寒冷值达到一定阶段会触发特定效果,分别为:
一阶:缓慢I
二阶:缓慢II
三阶:缓慢III(1v1ver)/缓慢II与虚弱I(4players ver)
The addition of complex terrain prompts players to make more decisions about the early, middle, and late stages of the battle.
Players need to plan their own attack routes and timing more, as well as arrange defense lines in the right positions.
After a certain amount of time, the ice in the center of the map will spread and slow down the units passing through, and players need to open up more paths for attacks.
The map comes with convenient mechanisms such as a convenient timer and a spawn point limit.
There are 4-player ver and 1v1 ver available.
Currently, language files are not supported and only Chinese is available on the map, but multilingual support may be provided in the future.
About the freeze point:
We couldn't open this item, please check if you have TLauncher running.
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